This project is a stylized 3D character inspired by concept art from plagued9585 on X. I followed a full 3D production pipeline, starting with sculpting in ZBrush, then retopologizing, UV unwrapping, texturing, and finally rendering with a good setup. My focus was on translating a 2D concept into a believable 3D asset while preserving the style and shape language of the original artwork. This piece was a great learning experience in both technical workflow and artistic interpretation.