for this animation my goal was to create a cartoony, exaggerated feel using principles like squash and stretch, while also focusing on solid body mechanics. I began with a rough blockout to establish timing and poses focusing on my animatic, put in the inbetweens and made it splined, then refined the animation with deformations to bring out the motion. It was a fun and rewarding project that helped me deepen my understanding of character animation and stylized movement.
rigs used:
Megoo V.2 Maya Rig by alorema Rigs
tyrant dragon by truong CG
bloop ultimate ball rig by bloop animation
animatic
blockout
inbetweens/splined